![]() With the rise of social media platforms, Saito said that players are now actively exchanging information on what they’ve enjoyed. Saito notes that there were certainly still fans from 10 years ago who would have also accepted Japanese games as they were, so his overall impression of the audience hasn’t changed too drastically. “After releasing Automata, I understood that we’re fine to do what we most wanted to do, and people would still accept as it is,” he explained. ![]() Producer Yosuke Saito told Polygon that the release of Nier: Automata taught him an important lesson. With Nier Replicant ver.1.22474487139, the team was able to keep its own vision in what went into the release. ![]() According to a previous interview, Gestalt was chosen because, at that time, it was thought that the middle-aged protagonist would be more appealing to a global audience. When it came to localizing the game overseas, Gestalt was used as the basis for the international versions outside of Japan. In that region, Gestalt was exclusive to Xbox 360 and had a middle-aged protagonist, while Replicant was exclusive to PlayStation 3 and had a teenage protagonist. In Japan, the original Nier had two versions: Nier Gestalt and Nier Replicant. Nier Replicant ver.1.22474487139… is an upgraded version of Nier that’s now available for PlayStation 4, Windows PC, and Xbox One with new gameplay and content. ![]() Nier Replicant review: a brilliant game with one big catch ![]()
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